﻿using UdonSharp;
using UnityEngine;
using UnityEngine.UI; 
using VRC.SDKBase;
using VRC.Udon;

public class PostProcessSlider : UdonSharpBehaviour
{
    public Animator animator;
    public Slider slider;

    public void _UpdatePostProcess() {
        animator.SetFloat("weight", slider.value);
    }
}
